Game Development Design Patterns in Godot Engine
Learn essential design patterns for game development using Godot Engine and GDScript — Finite State Machine, Event Bus, Entity-Component, Strategy, and more.
Learn essential design patterns for game development using Godot Engine and GDScript — Finite State Machine, Event Bus, Entity-Component, Strategy, and more.
A three-state game loop — IDLE, PLAYING, GAME OVER — wired up with a score counter, a random obstacle spawner that ramps speed, and an auto-reset that needs zero player input.
A running fox, a spritesheet animation loop, a physics floor that never has gaps, and a camera Y-lock that keeps the parallax background perfectly still when the player jumps.
Two scripts and five PNG layers are all it takes to build a smooth infinitely scrolling parallax background from scratch — no built-in ParallaxBackground node required.
A full cost breakdown across image generation, video clips, and 3D models — with a per-scene budget estimate for an 8-shot story. The numbers will surprise you.
A two-stage AI 3D pipeline — cheap Trellis drafts for shape approval, Hunyuan3D for production GLBs with full PBR. Real numbers, real test results, and the rule that stopped me burning money on bad geometry.
Build a bouncing-ball demo with HTML5 Canvas: a game loop, drawing, simple 2D physics with gravity and bounce, and keyboard input via keymaster.js.
Complete the day-night cycle with a custom blended skybox shader: two skybox sets and a blend factor driven by the day phase controller.
A Skyrim-style day-night cycle for Unity3D: rotating sun, light intensity transitions, fog color lerping, and ambient light phases.
Make submerged scenes feel underwater in Unity3D: swap fog color and density below the water line, and add an optional blur image effect.