Unity3D: Modified Advance Fantasy AI Free Edition Using 3rd Person Controller
Adding a third-person camera and a spawn-managing game manager to the Advance Fantasy AI Free Edition asset.
Adding a third-person camera and a spawn-managing game manager to the Advance Fantasy AI Free Edition asset.
Four free assets to kick-start an RPG in Unity3D: Fantasy AI, advanced terrain shaders, 100+ medieval props, and an animated Spartan king.
Two ways to fake depth in a 2D game: UV scrolling for looping textures and object scrolling with position resets for continuous backgrounds.
A simple camera shake for Unity3D combining positional and rotational movement, with intensity and decay tunable from the inspector.
A forest-conservation simulation game built for the Gemastik 2011 Game Development Challenge, where players fight deforestation.
Low-poly chibi character design for a knight adventure game inspired by the legendary Majapahit general Gajah Mada.
An educational physics-and-math board game built with XNA 3.0 — finalist at the Gemastik 2010 Game Development Challenge.
The hub for the six-part Hiero Match series: tweaks and modifications to the matching game from the Unity 3 Blueprints book.
Part 6 of the Hiero Match series: persistent background music with a singleton, sound effects for every event, and a time-based score.
Part 5 of the Hiero Match series: rotate remaining tiles around the board after each match, using animation and temporary parent objects.