Misty Forest Run

A low-poly endless runner set at dawn. Help a little fox dash through a misty forest, leaping over rocks and tree stumps for as long as you can.

html5 canvas

Misty Forest Run is a one-button endless runner. A faceted, low-poly fox sprints through a warm, dawn-lit forest while the world scrolls past in layered parallax depth. Tap (or press space) to jump obstacles; the longer you survive, the further you run — and the faster it gets. There is a single goal: beat your best distance.

The whole game is self-contained — artwork, animation, music and sound effects are all generated in real time, so it runs offline with no external assets.

Genre Endless runner / side-scroller
Controls Space or tap to jump · M to mute
Goal Survive as long as possible — distance is your score
Platform Browser · installable as an Android PWA
Orientation Landscape

How to Play

  1. Tap the screen or press Space to start running.
  2. Tap / Space again to jump.
  3. Clear the rocks and tree stumps that scroll in from the right.
  4. The pace quietly ramps up the longer you last — your distance keeps climbing.
  5. Hit something and it's game over. Tap to run again and chase a new best.

Your best distance is saved between sessions, so every run is a fresh attempt to beat your record.


Features

  • Layered parallax world — drifting clouds, dusty mountains, misty pine hills and a scrolling foreground move at different speeds for a real sense of depth.
  • Animated low-poly fox — a faceted character with a full run cycle, swishing tail, bobbing body and a tucked airborne pose mid-jump.
  • Living dawn atmosphere — a glowing sun, soft mist bands and a warm gold-and-peach palette set a calm, playful mood.
  • Dust & motion — footfall puffs and landing dust sell every stride and jump.
  • Original audio — a gentle looping forest theme plus playful sound effects (jump, landing, milestone chimes, a game-over sting), all synthesized live.
  • Distance scoring — simple, readable, with a persistent personal best.
  • Mute toggle — an on-screen speaker button (or the M key).
  • Installable & offline — works as a full-screen Android app once added to the home screen.

Screenshots

Start screen

Start screen

On the run

Running through the forest

Mid-jump

Jumping over a rock

Game over

Game over screen


Art & Audio

Everything you see and hear is procedural:

  • Visuals are drawn on an HTML canvas — the parallax layers are baked once into seamless tiles, and the fox, obstacles and particles are rendered each frame from simple polygon shapes in a warm dawn palette.
  • Music is a relaxed, looping theme (soft pad + sparse pentatonic lead + light bass and shaker) generated with the Web Audio API.
  • Sound effects — jump, landing, a chime every 100 m, a start arpeggio and a game-over sting — are synthesized on the fly. The music briefly ducks under the game-over sting, then swells back.

Audio begins on your first tap (mobile browsers block autoplay until you interact).