Hiero Match: Adding Start Menu GUI
Part 4 of the Hiero Match series: build a start menu scene with title texture and Start/Quit buttons using Unity's GUI system.
Hiero Match is a matching/pairing game tutorial using Unity3D from the book Unity 3 Blueprints, written by Craig Stevenson and Simon Quig, and published by Deep Pixel. This tutorial starts from chapter 2 and finishes in chapter 3.
In this post, I will show you how to create a menu GUI for the game.
Creating the Menu Scene
First, duplicate your current scene (game.scene) by selecting "_scenes/game" from the Project View and going to Edit > Duplicate (CTRL + D). Rename the copied scene to "menu."

The reason we duplicate the game scene is to reuse the 'background' model for our menu instead of generated tiles. We display the game title and play/quit buttons instead.
- Open the new 'menu' scene
- Remove the tileGenerator Object from the Hierarchy View
- Create a new Empty Game Object and rename it to 'menuGUI'
- Create a new C# script and rename it to 'menuGUI'
Code Implementation
using UnityEngine;
using System.Collections;
public class menuGUI : MonoBehaviour {
//Rectangle for define GUI Area / Grouped GUI
public Rect menuArea;
//Rectange for define GUI Start Button
public Rect startGame;
//Rectange for define GUI Quit Button
public Rect quitGame;
//Rectange for define GUI Game Title
public Rect menuLabel;
//Variable to store Texture for GUI Game title
public Texture2D menuLabelTexture;
//GUI Skin to define style
public GUISkin menu;
// Use this for initialization
void Start () {
Camera.main.transform.position = new Vector3(2.25f,2.25f,-8f);
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
//apply defined GUI Skin
GUI.skin = menu;
//create Grouped GUI
GUI.BeginGroup(menuArea);
//create GUI game title
GUI.Label(new Rect (menuLabel), menuLabelTexture);
//create GUI start button
if(GUI.Button(new Rect(startGame),"Start Game")){
Application.LoadLevel("game");
}
//create GUI quit button
if(GUI.Button(new Rect(quitGame),"Quit Game")){
Application.Quit();
}
GUI.EndGroup();
}
}
Configuration
Put the menuGUI script into the menuGUI game object component in the Hierarchy View (drag and drop). Make the 'menu' scene the first executed scene by opening File > Build Settings and reordering your scene build there.
Configure the menuGUI script component properties from the Inspector View — modify these values and experiment to achieve your preferred appearance.

Don't forget to place "SkinNew GuiSkin" into the Menu option and select the menulabel texture into the Menu Label texture option.
Now test it with the play button — you have a new Start Game GUI!
This is part 4 of the Hiero Match series.